Pieces |
Red Stats are CombatBlue Stats are Speed |
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BirdCount: 15 - 20 |
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BlockheadCount: 5 - 7 |
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CatapultCount: 2 - 3x2 combat bonus against enemies in trenches. Dies if enters trenches. |
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CerberusCount: 1Engages in combat with allied pieces and enemy pieces. |
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Cloud ManCount: 2 - 3Disappears from beginning of turn until end of turn. Cannot rotate. |
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CrabCount: 15 - 20 |
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CyclopsCount: 2 - 4 |
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DrunkCount: 3 - 4If moves during turn, rotates at end of turn to face direction last moved. |
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HarpyCount: 5 - 8
Upon death, knocks adjacent killers away one hex.
No knockback happens if there's another piece where the killer would be sent. No knockback happens if the killer would be knocked off the edge of the board. Multiple harpies knock piece towards average angle, if in between hexes, no knockback occurs. Two surrounding harpies on opposite sides or three surrounding harpies (unless all three are next to each other) will cause a Harpy Bomb and kill the opposing piece no matter what. Landing on a Harpy also causes death because said piece would get knocked into outer space. |
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Imp SwarmCount: 2 - 3Upon victory, Imp Swarm moves toward spot of opponent.If multiple opponents or ranged combat, Imp Swarm moves toward front-most direction or in-between if necessary. |
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KingCount: 1Combat power in each direction equal to sum of contiguously touching allies' attack stat in said direction. |
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Left BerzerkerCount: 1Cannot rotate |
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MagicianCount: 5 - 8Fights 9 minus opponent's strength |
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NecromancerCount: 1Upon death or ransacking territory, player draws and keeps a pre-determined piece from the graveyard. |
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PikemanCount: 15 - 20 |
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PriestCount: 1Converts instead of kills if contributes to a victory. Combat multiplied (instead of divided) by number of enemies.Kills instead of converting in top combat. |
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Reverse CentaurCount: 3 - 5Fights opponent's speed instead of strength.Still uses own strength to fight. Strength but not speed reduced by multiple opponents. |
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Right BerzerkerCount: 1Cannot rotate |
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SkeletonCount: 3 - 5Dies at end of turn if enters combat |
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SnakeCount: 5 - 6Can be placed in trenches adjacent to player-controlled territory.Only one Snake can be placed in a particular trench on one turn. Dies if placed in same spot at same time as opposing Snake, as determined by Top Combat. Cannot be drawn on the setup turn. |
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SummonerCount: 1Upon placement or killing opposing pieces, player draws and keeps additional piece if summoner survives to end of turn. |
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TowerCount: 2 - 3 |
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WitchCount: 5 - 6Can rotate after moving.Dies at end of non-placement turn if does not move. |